Bindings Equipment Enemies Misc (?)
Magma Miner Mosscloak Clairvoyant Weaver Obelisk Star Captain Chainbreaker Godkeeper Draftable
Vestiges Consumables Trinkets
Book Challenges Run Mutators

Magma Miner

Bonk

1 0 permalink
[Physical] [Basic] [Attack]

Deal 65 damage.

Name Description Rarity Unique
Efficient Bonk +10 damage. Gain 5 Movement. Uncommon False
Oversized Bonk Wider area and further range. Uncommon True
Smoldering Bonk Inflict 3 stacks of Burn. Uncommon False
Scorching Bonk Inflict 2 stacks of Burn. If already inflicted with Burn, also inflict 2 stacks of Burn to nearby Enemies. Rare False
Shattering Bonk Inflict Shatter. Rare True
Critical Bonk +8 Critical Chance +80 Critical Damage Rare False
Extracting Bonk On hitting, 10% chance to spawn an Orb. Epic True
Whack-A-Bonk Bonk costs 0 Will the first 2 times you use it each turn. Epic True
Whopping Bonk +50 damage Epic False
Thwack! 1 0
[Physical] [Basic] [Attack]
Deal 65 damage. Gain 1 stack of Heat.
Mine 1 0
[Physical] [Basic] [Attack]
Deal 65 damage. After using Mine on an Enemy twice, gain a small amount of Kwillings and a 25% chance to spawn an Orb.
Spark 1 0
[Magic] [Basic] [Attack]
Deal 40 damage. Inflict 5 stacks of Burn.

Leaping Strike

1 2 permalink
[Physical] [Movement] [Attack]

Leap a long distance and deal 85 damage in a moderate area.

Name Description Rarity Unique
Quickened Leap -1 Base Cooldown Uncommon True
Efficient Leap +35 damage. Gain 20 Movement. Uncommon True
Bolstered Leap +25 damage. Increased range. Slightly larger area of effect. Uncommon True
Scorching Leap Inflict 5 stacks of Burn. Rare False
Shielding Leap Gain 2 Shield. Rare False
Stunning Leap Inflict Dazed. Rare True
Dense Leap +100 damage Epic False
Critical Leap +10 Critical Chance +100 Critical Damage Epic False
Discounted Leap -1 Will Cost Epic True
Excavate 1 3
[Physical] [Movement] [Attack]
Leap a long distance and deal 110 damage in a moderate area. On hitting an Enemy for the first time with this Binding, gain a moderate amount of Kwillings.
Comet 1 2
[Magic] [Movement] [Attack]
Leap a long distance and deal 110 damage in a moderate area. Inflict 4 stacks of Burn.
Crater 1 2
[Physical] [Movement] [Attack]
Leap a long distance and deal 110 damage in a large area. Gain 1 additional stack of Heat for each Enemy hit.

Smash

2 4 permalink
[Physical] [Attack]

Deal 225 damage to a single Enemy.

Name Description Rarity Unique
Scorching Smash Inflict 10 stacks of Burn. Uncommon False
Wrecking Smash On defeating an Enemy, gain 3 Shield. Uncommon False
Heatened Smash +40 damage Gain 3 stacks of Heat. Uncommon False
Quickened Smash -2 Base Cooldown Rare False
Extracting Smash On defeating an Enemy with Smash, spawn an Orb. Once per turn. Rare True
Mega Smash +120 damage Rare False
Critical Smash +10 Critical Chance +100 Critical Damage Epic False
Oversized Smash Larger area of effect. Can now hit more than one Enemy. Epic True
Discounted Smash -1 Will Cost Epic False
Tantrum 2 4
[Physical] [Attack]
Deal 275 damage to a single Enemy. On defeating an Enemy, 1 Cost Discount and reset Cooldown to 0.
Detonate 2 4
[Physical] [Attack]
Deal 40 + 40 damage for each stack of Burn to a single Enemy. Consume all stacks of Burn on the Enemy. On defeating an Enemy, Detonate spreads to nearby Enemies with Burn.
Demolish 2 4
[Physical] [Attack]
Deal 275 damage to a single Enemy. On hitting, drop a moderate amount of Kwillings. On defeating an Enemy, drop even more Kwillings.

Mosscloak

Throw

1 0 permalink
[Physical] [Basic] [Attack]

Deal 50 damage. +15 Critical Chance.

Name Description Rarity Unique
Sharp Throw +25 damage Uncommon False
Poison Throw Inflict 6 stacks of Poison. Uncommon False
Lacerating Throw Inflict 3 stacks of Bleed. Uncommon False
Scavenging Throw On defeating an Enemy, gain 1 shuriken. Rare True
Poison-Tipped Throw On hitting an Enemy not inflicted with Poison, inflict 8 stacks of Poison. Otherwise inflict 3 stacks. Rare True
Bouncing Throw On defeating one or more Enemies, deal Throw damage to the nearest Enemy. Rare True
Critical Throw +10 Critical Chance +100 Critical Damage Epic False
Spinning Throw On hitting, hit an additional time. -15 damage. Epic True
Piercing Throw +40 damage Epic False
Poison Shot 1 0
[Magic] [Basic] [Attack]
Deal 30 damage. Inflict 15 stacks of Poison. On Critting, inflict 15 more stacks of Poison. +20 Critical Chance.
Sharpshoot 1 0
[Physical] [Basic] [Attack]
Deal 40 damage to Enemies. Deal 80 damage to Enemies at max range. +30 Critical Chance.
Ricochet 1 0
[Physical] [Basic] [Attack]
Deal 65 damage to a single Enemy. +15 Critical Chance. Your attack bounces to nearby Enemies, up to 2 bounces.

Scavenger's Dash

1 2 permalink
[Physical] [Movement]

Dash a medium distance. Inflict Marked. Gain 1 shuriken for each Enemy you pass through. Gain 20 Movement.

Name Description Rarity Unique
Quickened Dash -1 Base Cooldown Uncommon True
Distant Dash Increased dash range. Uncommon True
Shielding Dash On passing through Enemies, gain 1 Shield for each Enemy you pass through. Uncommon True
Quick Dash On use, reset Cooldown. Once per turn. Rare True
Strengthening Dash On passing through Enemies, gain 20 Physical Power until your next Attack Binding. Rare True
Prepared Dash On turn start, full Cost Discount. Rare True
Blurring Dash Gain 1 stack of Blur. Epic True
Critical Dash Gain Critical Charge on a random Binding. Epic True
Poison Dash Inflict 12 stacks of Poison. Epic False
Contaminate 1 2
[Physical] [Movement]
Dash a medium distance. Inflict Marked. Inflict 20 stacks of Poison. Inflict Toxic. Gain 1 shuriken for each Enemy you pass through. Gain 20 Movement.
Deadly Dance 1 2
[Physical] [Movement]
Dash a medium distance. Inflict Marked. Gain 1 shuriken and gain a Critical Charge on a random Binding for each Enemy you pass through. Gain 20 Movement.
Shurikenjutsu 1 2
[Physical] [Movement] [Attack]
Dash a medium distance. Inflict Marked. Deal 50 damage. Gain 5 shuriken. Gain 20 Movement.

Flurry

1 2 permalink
[Physical] [Attack]

Deal 30 damage. Consume your shuriken and unleash them forward, each dealing 30 damage (Total 30 damage).

Name Description Rarity Unique
Distant Flurry Increased range. Uncommon True
Stockpiled Flurry On your turn, gain 1 shuriken. Your shuriken deal +3 damage. Uncommon False
Ravaging Flurry Your shuriken deal +5 damage. Uncommon False
Shielding Flurry Gain 1 Shield for each shuriken. Rare False
Poison Flurry Inflict 4 stacks of Poison per hit. Rare False
Lacerating Flurry Inflict 1 stack of Bleed per hit. Rare False
Discounted Flurry -1 Will Cost Epic True
Destructive Flurry Your shuriken deal +10 damage. Epic False
Critical Flurry +10 Critical Chance +100 Critical Damage Epic False
Lethal Burst 1 2
[Physical] [Attack]
Deal 40 damage. Consume your shuriken and unleash them forward, each dealing 40 damage (Total 40). If you defeat an Enemy, gain 3 shuriken and reset Cooldown to 0.
Poison Outburst 1 2
[Magic] [Attack]
Deal 10 damage and inflict 10 stacks of Poison. Consume your shuriken and unleash them forward, each dealing 10 damage and inflicting 10 stacks of Poison.
Relentless Barrage 1 2
[Physical] [Attack]
Deal 30 damage. Consume your shuriken and unleash them forward, each dealing 30 damage. Damage increased by 10 per shuriken you have. (Total 30 damage)

Clairvoyant

Telekinesis

1 0 permalink
[Physical] [Attack]

Move your Shardglobe. Deal 60 damage. Gain 1 Shield when the Shardglobe passes through you.

Name Description Rarity Unique
Extended Telekinesis Increased range. Uncommon True
Amplified Telekinesis +30 damage Uncommon False
Charging Telekinesis On your turn, gain 1 Psi Charge. Uncommon True
Shielding Telekinesis Gain Shielding Aura. Rare True
Prepared Telekinesis On turn start, full Cost Discount. Rare True
Hexing Telekinesis Gain Hexing Aura. Rare True
Healing Telekinesis Gain Heal Aura. Epic True
Catapulting Telekinesis +50 damage Epic False
Critical Telekinesis +10 Critical Chance +100 Critical Damage Epic False
Aurakinesis 1 0
[Physical] [Attack]
Move your Shardglobe. Deal 60 damage. Gain 1 Shield when the Shardglobe passes through you. Gain Will Aura.
Psychokinesis 1 0
[Physical] [Attack]
Move your Shardglobe. Deal 60 damage. Gain 2 Shield when the Shardglobe passes through you. Gain 1 Psi Charge for each Enemy your Shardglobe passes through.
Astrakinesis 1 0
[Physical] [Attack]
Move your Shardglobe. Deal 60 damage. Gain 1 Shield when the Shardglobe passes through you. At Full Charge, deal 160 damage.

Psychic Pulse

1 1 permalink
[Magic] [Attack]

Deal 75 damage in a moderate area around your Shardglobe. Gain 1 Psi Charge.

Name Description Rarity Unique
Extended Pulse Increased range. Uncommon True
Empowering Pulse Allies hit gain 20 Omni Power for the rest of the turn. Uncommon True
Potent Pulse +45 damage Uncommon False
Shielding Pulse Allies hit gain 1 Shield. Rare True
Prepared Pulse On turn start, full Cost Discount. Rare True
Grievous Pulse Gain Damage Aura. Rare True
Charging Pulse Gain 1 Psi Charge. Epic True
Mighty Pulse +80 damage Epic False
Critical Pulse +10 Critical Chance +100 Critical Damage Epic False
Aura Surge 1 1
[Magic] [Attack]
Deal 75 damage in a moderate area around your Shardglobe and +25 damage for each Aura you have (Total 75 damage). Gain 1 Psi Charge.
Psychic Beam 1 1
[Magic] [Attack]
Deal 125 damage in a beam from your Shardglobe. Gain 1 Psi Charge. At Full Charge deal an additional 125 damage. Consume all Psi Charges. (Total 125 damage).
Spirit Sapper 1 1
[Magic] [Attack]
Deal 100 damage in a moderate area around your Shardglobe. Gain 1 Psi Charge. Gain Sapping Aura.

Spirit Bomb

2 2 permalink
[Magic] [Attack]

Deal 100 damage in a large area around your Shardglobe. At Full Charge, deal 200 damage and consume all Psi Charges.

Name Description Rarity Unique
Psionic-Sapping Spirit Bomb On defeating an Enemy, gain 1 Psi Charge. Uncommon False
Quickened Spirit Bomb -1 Base Cooldown Uncommon True
Psionic Spirit Bomb +20 damage On your turn, gain 1 Psi Charge. Uncommon False
Surging Spirit Bomb +50 damage Rare False
Shielding Spirit Bomb Gain 2 Shield. At Full Charge, gain 3 Shield instead. Rare False
Charging Spirit Bomb On turn end, if you have Full Charge, Spirit Bomb gains +75 damage on its next use. Rare False
Charged Spirit Bomb +100 damage at Full Charge. Epic False
Critical Spirit Bomb +10 Critical Chance +100 Critical Damage Epic False
Discounted Spirit Bomb -1 Will Cost. Epic True
Spirit Well 3 2
[Magic] [Attack]
Deal 150 damage in a huge area around your Shardglobe. Pull Enemies towards your Shardglobe. At Full Charge, consume all Psi Charges, and range and pull distance is increased.
Spirit Cannon 2 2
[Magic] [Attack]
Move your Shardglobe. Deal 150 damage to Enemies in its path. At Full Charge, deal 250 damage and consume all Psi Charges.
Super Spirit Bomb 3 3
[Magic] [Attack]
Deal 200 damage in a large area around your Shardglobe. At Full Charge, deal 600 damage and consume all Psi Charges.

Weaver

Thread

1 0 permalink
[Magic] [Basic] [Attack]

Deal 35 damage. Inflict Threaded.

Name Description Rarity Unique
Elemental Threads On your turn, inflict 2 stacks of Frostbite and 4 stacks of Burn to Enemies with Threaded. Uncommon False
Critical Threads All Bindings gain 2 Critical Chance and 15 Critical Damage for each Thread attached to you. Uncommon True
Lengthy Threads Further range and wider area. Uncommon True
Thickened Threads +25 damage Rare False
Sturdy Threads Each Thread attached to you grants 1 Shielding. Rare True
Hexing Threads On turn start, inflict Hex to your Threaded Enemies. Rare True
Draining Threads On defeating Enemies you've Threaded or on detaching one of your Threads, restore 1 HP. Epic True
Spun Threads Costs 0 Will the first 2 times you use it each turn. Epic True
Seamless Threads After using Thread, reduce the Cooldown of Stitch and Constrict by 1. Up to 2 times per turn. Epic True
Loom 1 0
[Magic] [Basic] [Attack]
Deal 25 damage in a cone. Inflict Threaded. Each attached Thread grants +10 Omni Power.
Tether 1 0
[Magic] [Basic] [Attack]
Deal 45 damage. Inflict Threaded. If already Threaded, detach it instead. On detaching a Thread, gain 50 Omni Power until end of turn.
Weave 1 0
[Magic] [Basic] [Attack]
Deal 35 damage in an area at a distance. Inflict Threaded. Controlled Weaving grants +30 Omni Power.

Constrict

1 1 permalink
[Physical] [Attack]

Deal 150 damage split evenly between Threaded Enemies (Deal 150 damage each).

Name Description Rarity Unique
Rope Friction Inflict 5 stacks of Burn. Uncommon False
Pulling Constrict Pull Enemies towards you. Uncommon True
Critical Constrict +6 Critical Chance +60 Critical Damage Uncommon False
Prepared Constrict On turn start, full Cost Discount. Rare True
Threading Constrict On defeating a Threaded Enemy, Thread the nearest non-Threaded Enemy. Rare True
Defensive Constrict Gain 3 Shield. Rare True
Constricting Knots +25 damage for each Thread attached to you. Epic False
Tightened Constrict +60 damage Epic False
Seamless Constrict Cooldown reset to 0 on the first two uses each turn. Epic True
Entwine 1 1
[Physical] [Attack]
Deal 250 damage split evenly between Threaded Enemies (Deal 250 damage each).
Rope Burn 1 1
[Magic] [Attack]
Deal 10 damage, inflict 10 stacks of Burn to Threaded Enemies and detach Threads.
Strangulate 1 1
[Physical] [Attack]
Deal 125 damage to Threaded Enemies.

Stitch

1 2 permalink
[Magic] [Attack]

Deal 35 damage to a Threaded Enemy for each Thread you have (Total 35 damage). Nearby Threaded Enemies are pulled towards the center and take equal damage.

Name Description Rarity Unique
Widened Stitch Increased targeting area. Uncommon True
Sewing Stitch Inflict Threaded before dealing damage. Stitch can hit non-Threaded Enemies. Uncommon True
Quickened Stitch -1 Base Cooldown Uncommon True
Patchwork Stitch Gain 2 Shield. Rare True
Prepared Stitch On turn start, full Cost Discount. Rare True
Potent Stitch +50 damage Rare False
Critical Stitch +10 Critical Chance +100 Critical Damage Epic False
Cross Stitch +30 damage for each Thread attached to you. Epic False
Seamless Stitch Cooldown reset to 0 on the first two uses each turn. Epic True
Sew 1 2
[Magic] [Attack]
Deal 60 damage to a Threaded Enemy for each Thread you have (Total 60 damage). Nearby Threaded Enemies are pulled towards the center and take equal damage.
Tangle 1 2
[Magic] [Attack]
Deal 100 damage to a Threaded Enemy. Nearby Enemies are pulled towards the center, take equal damage, and become Threaded.
Splice 1 2
[Magic] [Attack]
Deal 135 damage to a Threaded Enemy for each Thread you have (Total 135 damage). Detach their Thread. On defeating an Enemy, reset Cooldown to 0.

Obelisk

Ironclap

1 0 permalink
[Physical] [Basic] [Attack]

Deal 30 damage in a short arc in front of you. Gain 1 Shield.

Name Description Rarity Unique
Broad Ironclap Increased range. Uncommon True
Spiked Ironclap Gain 2 stacks of Spiked. Uncommon False
Shielding Ironclap On hitting 3 or more Enemies, gain 1 additional Shield. Uncommon False
Hardened Ironclap +20 damage Rare False
Prepared Ironclap On turn start, full Cost Discount. Rare True
Frozen Ironclap Inflict 1 stack of Frostbite. Rare False
Heavy Ironclap Inflict 1 stack of Crush. Epic False
Thunderous Ironclap On hitting, inflict 1 stack of Shocked. Once per turn. Epic True
Dazing Ironclap On hitting, inflict 1 stack of Dazed. Once per turn. Epic True
Impulse 1 0
[Physical] [Basic] [Attack]
Deal 40 damage in a short arc in front of you. Gain 1 Shield. Inflict 1 stack of Crush.
Slam 1 0
[Physical] [Basic] [Attack]
Deal 40 damage in a short area around you. Gain 1 Shield. On dealing Crush damage, gain 3 Slam damage.
Shell 1 0
[Physical] [Basic] [Attack]
Gain 2 Spiked. Deal 1 damage for each stack of Spiked in a short area around you (Total 1 damage). Gain 1 Shield.

Shield Bash

2 2 permalink
[Physical] [Movement] [Attack]

Deal 165 damage. Dash to endpoint.

Name Description Rarity Unique
Quickened Shield Bash -1 Base Cooldown Uncommon True
Spiked Shield Bash Gain 8 stacks of Spiked. Uncommon False
Shielding Shield Bash Gain 2 Shield. Uncommon False
Bolstered Shield Bash +40 damage. Increased range and width. Rare True
Stunning Shield Bash Inflict Dazed. Rare True
Shattering Shield Bash Inflict Shatter. Rare True
Charged Shield Bash +100 damage Epic False
Discounted Shield Bash -1 Will Cost Epic True
Critical Shield Bash +10 Critical Chance +100 Critical Damage Epic False
Shield Slam 2 2
[Physical] [Movement] [Attack]
Deal 165 damage and 25 damage for each Shield you have (Total 165 damage). Dash to endpoint.
Battering Ram 2 2
[Physical] [Movement] [Attack]
Deal 215 damage. Dash to endpoint. Inflict 3 stacks of Crush.
Headbutt 2 2
[Physical] [Movement] [Attack]
Deal 75 damage. Dash to endpoint. Gain 5 stacks of Spiked. Take 1 damage for each Enemy you pass through and trigger Spiked.

Seismic Slam

2 3 permalink
[Physical] [Attack]

Deal 75 damage to all Enemies. Inflict 1 additional stack of Crush.

Name Description Rarity Unique
Massive Seismic Slam +35 damage Uncommon False
Dense Seismic Slam Inflict +2 stacks of Crush. Uncommon False
Quickened Seismic Slam -1 Base Cooldown Uncommon False
Shielding Seismic Slam Gain 3 Shield. Rare True
Shattering Seismic Slam Inflict Shatter. Rare True
Freezing Seismic Slam Inflict 3 stacks of Frostbite. Rare True
Crushing Seismic Slam +50 Crush Damage Epic False
Critical Seismic Slam +10 Critical Chance +100 Critical Damage Epic False
Discounted Seismic Slam -1 Will Cost Epic True
Avalanche 2 3
[Magic] [Attack]
Deal 100 damage to all Enemies. Inflict 2 stacks of Frostbite. Inflict Crush stacks equal to Enemy's Frostbite stacks.
Earthquake 2 3
[Physical] [Attack]
Deal 125 damage to all Enemies. Inflict 1 additional stack of Crush. Each use increases Earthquake damage +50.
Cataclysmic Slam 2 3
[Physical] [Attack]
Deal 75 damage to all Enemies. Inflict 2 additional stacks of Crush. On triggering Crush damage, gain 1 stack of Spiked.

Star Captain

Chillazer

1 0 permalink
[Magic] [Basic] [Attack]

Deal 40 damage and inflict 1 stack of Frostbite. Deal 40 damage to another nearby Enemy.

Name Description Rarity Unique
Frosty Chillazer Inflict +1 stack of Frostbite. Uncommon False
Potent Chillazer +35 damage Uncommon False
Long Chillazer Increased range and bounce distance. Uncommon True
Critical Chillazer +8 Critical Chance +80 Critical Damage Rare False
Shredding Chillazer Inflict Hex and Shatter to the primary target. Rare True
Prepared Chillazer On turn start, full Cost Discount. Rare True
Shocking Chillazer Inflict 1 stack of Shocked on the primary target. Epic False
Invigorating Chillazer On hitting, gain 20 Omni Power until end of turn. Epic True
Synergizing Chillazer On use, reduce the Cooldown of Mission Leader by 1. Epic True
Stimulate 1 0
[Physical] [Basic] [Attack]
Deal 40 damage and inflict 1 stack of Frostbite. Deal 40 damage to two nearby Enemies. Can also chain to Allies, granting 10 Omni Power until end of turn.
Freezing Ray 1 0
[Magic] [Basic] [Attack]
Deal 40 damage and inflict 1 stack of Frostbite. Deal 40 damage to a nearby Enemy. On hitting Enemies inflicted with Frostbite, gain 10 Frostbite Damage until end of turn.
Big Game Hunter 1 0
[Magic] [Basic] [Attack]
Deal 60 damage. Deal half damage, 25, to a nearby Enemy. This Binding gains +4 Critical Chance and +25 Critical Damage until end of turn for each target hit.

Mission Leader

1 2 permalink
[Physical]

Offensive Mode: At start of your turn, grant Allies 20 Omni Power until end of turn. Use to swap to Defensive Mode, and grant Allies 2 Shield.

Name Description Rarity Unique
Frosty Leader Offensive Mode grants +15 Frostbite Damage Uncommon True
Spiked Leader Defensive Mode grants 4 stacks of Spiked. Uncommon True
Quickened Mission Leader -1 Base Cooldown Uncommon True
Commanding Mission Leader +30 Sentinel Drone Damage Rare False
Prepared Mission Leader On turn start, full Cost Discount. Rare True
Fleet Commander Mission Leader This Binding grants an additional Sentinel Drone. Rare True
Resistant Mission Leader Defensive Mode grants Resistant. Epic True
Shotcaller Mission Leader Offensive Mode inflicts Marked on the nearest Enemy. Epic True
Quickening Mission Leader On swapping modes, reduce the Cooldown of a random Binding by 2. Epic True
Shock Trooper 1 2
[Physical]
Offensive Mode: At start of your turn, grant Allies 20 Omni Power until end of turn. Use to swap to Defensive Mode, grant Allies 2 Shield and inflict 1 stack of Shocked on the nearest Enemy.
Trailblazer 1 2
[Physical]
Offensive Mode: At start of your turn, grant Allies 40 Omni Power until end of turn. Use to swap to Defensive Mode, and grant Allies 4 Shield.
Arctic Commander 1 2
[Physical]
Offensive Mode: At start of your turn, grant Allies 20 Omni Power until end of turn. Use to swap to Defensive Mode, grant Allies 2 Shield, and +5 Frostbite Damage until end of combat.

Cryoclasm

2 3 permalink
[Magic] [Attack]

Deal 150 damage and inflict 4 stacks of Frostbite to an Enemy. Then deal 15 damage and inflict 1 stack of Frostbite to nearby Enemies.

Name Description Rarity Unique
Frosty Cryoclasm Inflict 3 additional stacks of Frostbite to secondary targets. Uncommon False
Shielding Cryoclasm Gain 3 Shield. Uncommon True
Quickened Cryoclasm -1 Base Cooldown Uncommon False
Deep Freeze Cryoclasm Inflict 8 additional stacks of Frostbite to the primary target. Rare False
Dazing Cryoclasm Inflict Dazed on the primary target. Rare True
Marking Cryoclasm Inflict 2 stacks of Marked to the primary target. Rare True
Potent Cryoclasm +60 damage for both hits Epic False
Discounted Cryoclasm -1 Will Cost. Epic True
Commanding Cryoclasm Gain 1 Sentinel Drone for each Enemy hit by the secondary effect Epic True
Eye of the Storm 2 3
[Magic] [Attack]
Deal 150 damage and inflict 4 stacks of Frostbite to an Enemy. Then deal 15 damage and inflict 1 stack of Frostbite to nearby Enemies. Until end of turn, the secondary hit is triggered each time the primary target is hit by Chillazer or its Ascensions.
Long Winter 2 3
[Magic] [Attack]
Deal 150 damage and inflict 4 stacks of Frostbite to an Enemy. Then deal 15 damage and inflict 1 stack of Frostbite to nearby Enemies, reducing this Binding's Cooldown by 1 for each Enemy hit.
Absolute Zero 2 3
[Magic] [Attack]
Deal 150 damage and inflict 4 stacks of Frostbite to an Enemy. Then deal 15 damage and inflict 1 stack of Frostbite to nearby Enemies. The primary target takes additional damage equal to triggering all stacks of Frostbite.

Chainbreaker

Runic Strike

1 0 permalink
[Physical] [Magic] [Movement] [Attack]

Teleport to Enemy and deal 90 Physical Power. Gain 5 Movement. Next usage deals Magic Power.

Name Description Rarity Unique
Long Runic Strike Increased teleport range. Uncommon True
Magic Runic Strike +40 Critical Damage Increase Magic Power of Runic Strike by 40. Uncommon False
Physical Runic Strike +4 Critical Chance Increase Physical Power of Runic Strike by 40. Uncommon False
Sundering Runic Strike On using Physical Runic Strike inflict Shatter. On using Magical Runic Strike inflict Hex. Rare True
Venomous Runic Strike -30 Runic Strike Magic Power. Magical Runic Strike inflicts 20 Poison. Rare True
Infusing Runic Strike Physical Runic Strike inflicts 1 Infusion. Rare True
Ending Runic Strike Gaining Martial Master grants +125 damage on the next Runic Strike. Epic True
Punishing Runic Strike On using Physical Runic Strike gain 8 Critical Chance until end of turn. On using Magical Runic Strike gain 30 Critical Damage until end of turn. Epic True
Sapping Runic Strike Magical Runic Strike inflicts 1 Sap. Epic True
Reckless Lunge 1 0
[Physical] [Magic] [Movement] [Attack]
Teleport an increased range to an Enemy and deal 90 Physical Power. Deal up to 125 bonus damage based on how far the teleport range is. Gain 5 Movement. Next usage deals Magic Power.
Twinlash 1 0
[Physical] [Magic] [Movement] [Attack]
Teleport to Enemy and deal 75 Physical Power twice, gaining an additional stack of Combo. Gain 5 Movement. Next usage deals Magic Power.
Death Palm 1 0
[Physical] [Magic] [Movement] [Attack]
Teleport to Enemy and deal 90 Physical Power. Gain 5 Movement. Next usage deals Magic Power, increases the Enemy's Poison stacks by 25%, and gains 1 Poison Damage the rest of combat.

Infused Fist

2 3 permalink
[Magic] [Physical] [Attack]

Uppercut an Enemy, pushing them back and dealing 170 Magic Power. The target collides with the first Enemy in the path, and both take an additional 100 Physical Power.

Name Description Rarity Unique
Impact Fist +50 Collision Physical Power Uncommon False
Sap Fist Inflict Sap on the primary Enemy. Uncommon True
Follow Up Fist Gain 25 Movement. Uncommon True
Virulent Fist Inflict 20 Poison to colliding Enemies. Rare False
Prepared Fist On turn start, 1 Cost Discount. Rare True
Stunning Fist Inflict Dazed to colliding Enemies. Rare True
Plague Fist Inflict 30 Poison to colliding Enemies. Epic True
Enchanted Fist +80 Critical Damage +120 Magical impact damage Epic False
Crushing Fist +8 Critical Chance +80 Collision Physical Power. Epic False
Supercharged Fist 2 3
[Magic] [Physical] [Attack]
Uppercut an Enemy, pushing them back and dealing 170 Magic Power. The target collides with all Enemies in the path, and they take an additional 225 Physical Power.
Equalizing Fist 2 3
[Magic] [Physical] [Attack]
Uppercut an Enemy pushing them back and dealing 170 Magic Power. The target collides with the first Enemy in the path, both are inflicted with 3 Infusion per Ally and take an additional 100 Physical Power.
Finishing Fist 2 3
[Magic] [Physical] [Attack]
Uppercut an Enemy, pushing them back and dealing 225 Magic Power, this amount is doubled per Martial Master stack. The target collides with the first Enemy in the path, and both take an additional 100 Physical Power.

Eruption

3 4 permalink
[Magic] [Physical] [Attack]

Deal 100 Physical Power and 100 Magic Power in a medium arc.

Name Description Rarity Unique
Blighted Chi Eruption Inflict 10 Poison to all Enemies. If they already had Poison, inflict 20. Uncommon True
Benevolent Eruption You and Allies gain 1 Shield. If they are below 50% Max HP, also heal 1 HP. Uncommon True
Critical Eruption +6 Critical Chance +60 Critical Damage Uncommon False
Combo Eruption When used with Martial Master, deal +50 Physical Power Rare False
Overflowing Eruption After hitting 3 Enemies, the next Runic Strike has 1 Cost Discount. Rare True
Sapping Eruption Inflict 1 Sap. Rare True
Invigorating Eruption On hitting, gain 40 Omni Power per Enemy until end of turn. Epic True
Discounted Eruption -1 Will Cost Epic True
Cataclysmic Eruption If the Enemy is above 50% Max HP inflict 25 Poison If the Enemy is below 50% Max HP deal an additional 100 Physical Power. Epic True
Spirit Corruption 3 4
[Magic] [Physical] [Attack]
Deal 100 Physical Power, 100 Magic Power, and inflict 20 Poison in a large cone. Inflict 1 Toxic and an additional 20 Poison to the nearest Enemy.
Chi Overload 3 4
[Magic] [Physical] [Attack]
Deal 225 Physical Power and 75 Magic Power in a medium arc. Deals triple damage to either Physical Power or Magic Power depending on which bonus is higher.
Tethering Surge 2 4
[Magic] [Physical] [Attack]
Deal 100 Physical Power and 100 Magic Power in a medium arc. Gain 1 Combo per Enemy hit.

Godkeeper

Impale

1 0 permalink
[Physical] [Attack]

Deal 30 damage, double to the nearest Enemy (60 damage). Inflict 1 stack of Bleed on the nearest Enemy.

Name Description Rarity Unique
Vicious Impale Inflict 4 stacks of Bleed on the nearest Enemy. Uncommon False
Deadly Impale +10 damage +4 Critical Chance Uncommon False
Escalating Impale Gain 10 Critical Damage until end of turn per Enemy hit. Uncommon False
Smiting Impale Smite the nearest Enemy. Rare False
Battlethirsty Impale On defeating an Enemy with Impale, gain 2 Vigor. Rare False
Deflecting Impale Gain 1 Shield per secondary Enemy hit. Rare False
Skirmisher's Impale Costs 0 Will and gains +30 damage the first time used each turn. Epic True
Bloodthirsty Impale Inflict 6 Bleed on the nearest Enemy, and 3 Bleed to secondary Enemies. Epic False
Thundering Impale Smite Enemies. Epic True
Divine Strike 1 0
[Physical] [Attack]
Deal 30 damage, double to the nearest Enemy (60 damage). Inflict 1 stack of Bleed on the nearest Enemy. Gain a Critical Charge at the beginning of each turn, and gain 200 Critical Damage the first time used each turn.
Warspear 1 0
[Physical] [Attack]
Deal 30 damage, double to the nearest Enemy (60 damage). Inflict 1 stack of Bleed on the nearest Enemy. Increased size. Gain 2 damage per Enemy hit until end of combat.
Lightning Rod 1 0
[Magic] [Attack]
Deal 30 damage, double to the nearest Enemy (60 damage). Inflict 1 stack of Bleed on the nearest Enemy. Enemies hit take +50 damage from Smite until end of turn.

Celestial Spear

1 3 permalink
[Magic] [Attack]

Throw your spear, dealing 50 damage and create a selectable Celestial Spear where it lands.

Name Description Rarity Unique
Shielding Spear On teleporting to the Spear, gain 2 Shield. Uncommon False
Deadly Spear +20 damage +6 Critical Chance Uncommon False
Hunting Spear -1 Base Cooldown and increased range. Uncommon True
Marking Spear On teleporting to the Spear, inflict Marked on the nearest Enemy. Rare True
Brigand's Spear Inflict 5 Bleed to all Enemies. If they already had Bleed, instead inflict Shatter. Rare True
Empowering Spear On teleporting to the Spear, gain 1 Velocity. Rare False
Smiting Spear Smite Enemies twice. Epic True
Turtle Spear On teleporting to the Spear, gain 1 Blur and 2 Shield Epic False
Electrifying Spear On teleporting to the Spear, inflict Shocked on the nearest Enemy. Epic True
God of Lightning 1 3
[Magic] [Attack]
Throw your spear, dealing 50 damage and create a selectable Celestial Spear where it lands. The selectable spear now inflicts up to 3 Smite per turn its in the ground.
Battle Standard 1 3
[Magic] [Attack]
Throw your spear, dealing 50 damage in a larger area. Gain a Critical Charge per Enemy hit. Create a selectable Celestial Spear where it lands.
Bloodrain 1 3
[Magic] [Attack]
Throw your spear, dealing 50 damage, inflicting 6 Bleed and 2 Hemorrhage. Create a selectable Celestial Spear where it lands.

Whirlwind

2 2 permalink
[Physical] [Attack]

Deal 60 damage, double to far Enemies.

Name Description Rarity Unique
Deadly Whirlwind +20 Damage +6 Critical Chance Uncommon False
Vicious Whirlwind Inflict 5 stacks of Bleed on far Enemies. Uncommon False
Deflecting Whirlwind Gain 1 Shield per near Enemy hit. Uncommon False
Escalating Whirlwind Gain 20 Critical Damage until end of turn per Enemy hit. Rare False
Smiting Whirlwind Smite far Enemies. Rare True
Sturdy Whirlwind Gain 1 Vigor and if below 50% Max HP gain additional 1 Vigor Rare False
Elusive Whirlwind Gain 1 Blur and 1 Velocity. Epic False
Bonebreaking Whirlwind +40 damage Inflict Shatter to all near Enemies. Epic True
Hunter's Whirlwind Inflict 1 stack of Marked on far Enemies. Epic True
Crimson Edge 2 2
[Physical] [Attack]
Deal 60 damage, double to far Enemies. Gain 2 Bleed Damage per far Enemy hit, until end of combat.
Endless March 2 2
[Physical] [Attack]
Deal 100 damage, 50% more to far Enemies. Reduce Cooldown by 1 per nearby Enemy hit.
Stormcaller 2 2
[Magic] [Attack]
Deal 50 damage, double to far Enemies. Smite 5 times, split between Enemies hit.

Draftable

Shield Wall

1 4 permalink
[Physical]

Gain 5 Shield and 10 stacks of Spiked.

Name Description Rarity Unique
Plated Wall +2 Shield Uncommon False
Quickened Wall -1 Base Cooldown Uncommon True
Stockpiled Wall Grants 1 additional Shield for each turn Shield Wall is not used. Uncommon True
Spiked Wall Gain 8 stacks of Spiked. Rare False
Restorative Wall Restore 2 HP. Rare True
Thickened Wall Gain 1 Shield for every 10 Damage Reduction you have. Rare True
Fortifying Wall On losing HP, reduce Cooldown of Shield Wall by 1. Epic True
Impenetrable Wall +5 Shield Epic False
Fortified Wall Consume your remaining Movement. Gain 1 Shield for every 10 Movement consumed. Epic True
Forcefield 0 6
[Magic]
Consume all remaining Will. Gain 12 Shield for each Will consumed.
Palisade Wall 1 4
[Physical]
Gain 5 Shield. Gain 20 stacks of Spiked.
Fortify 1 4
[Physical]
Gain 5 Shield and 10 stacks of Spiked. Gain Resistant.

Restoration

1 5 permalink
[Magic]

Restore 4 HP to yourself or an Ally.

Name Description Rarity Unique
Rushed Restoration Restore 2 additional HP. Increase Cooldown by 1. Uncommon False
Shielding Restoration Target gains 2 Shield. Uncommon True
Quickened Restoration -1 Base Cooldown Uncommon False
Prepared Restoration On turn start, full Cost Discount. Rare True
Mending Restoration If the recipient has less than 50% Max HP, restore an additional 3 HP. Rare True
Sturdy Restoration Healing from Restoration or its upgrades can over-heal, granting Shield instead of HP if the Ally is restored for greater than their Max HP. Rare True
Resistant Restoration Target gains Resistant. Epic True
Amplified Restoration Restore +5 HP. Epic False
Nurturing Restoration Grant +1 Max HP. Epic False
Regeneration 1 5
[Magic]
Restore 5 HP to yourself or an Ally. Grant an Ally 1 stack of Regeneration.
Quick Mend 1 5
[Magic]
Restore 5 HP to yourself or an Ally. On being hit, reduce Cooldown of Quick Mend by 1.
Greater Restoration 1 5
[Magic]
Restore 10 HP to yourself or an Ally.

Cultivate

1 6 permalink
[Magic]

Create a plant that grants 1 Will for each turn it's on the ground.

Name Description Rarity Unique
Cultivated Shields On pickup, gain 2 Shield. Uncommon False
Cultivated Vitality On pickup, restores 1 HP. Uncommon False
Cultivated Swiftness On pickup, gain 25 Movement. Uncommon False
Cultivated Quickness On pickup, gain 1 stack of Blur. Rare True
Quickened Cultivation -2 Base Cooldown Rare True
Critical Cultivation On pickup, gain Critical Charge on a random Binding. Rare True
Cultivated Will On pickup, gain 1 Will. Epic True
Cultivated Strength On pickup, Physical Bindings gain 1 Cost Discount. Epic True
Cultivated Potency On pickup, Magical Bindings gain 1 Cost Discount. Epic True
Mushroom Growth 1 6
[Magic]
Create a mushroom that grants 1 Will and 20 Omni Power until the end of turn for each turn it's on the ground.
Flower Bloom 2 6
[Magic]
Create a flower that grants 2 Will for each turn it's on the ground.
Crop Harvest 1 6
[Magic]
Create a plant that grants 1 Will, restores 2 HP, and grants 4 Shield for each turn it's on the ground.

Afterimage

1 4 permalink
[Magic]

An Ally gains 1 stack of Blur and gains Critical Charge on a random Binding.

Name Description Rarity Unique
Swift Image Target gains +25 Movement. Uncommon False
Precise Image Target gains Precise. Uncommon False
Quickened Image -1 Base Cooldown Uncommon True
Quickening Image Reduces Cooldown of another random Binding by 2. Rare True
Blurring Image Grant +1 stack of Blur. Rare True
Accurate Image An additional random Binding gains Critical Charge. Rare False
Discounted Image -1 Will Cost Epic True
Discounting Image Grants 1 Cost Discount to a random Binding. Epic False
Mirror Image Grants +50 Omni Power until end of turn. Epic True
Refraction 1 4
[Magic]
An Ally gains 4 stacks of Blur. On being hit without losing HP, gain 20 Omni Power until a Binding is used.
Phasing Image 1 4
[Magic]
An Ally gains 2 stacks of Blur, gains Critical Charge on 2 random Bindings, and gains +15 Movement.
Shadow Image 1 4
[Magic]
An Ally gains a Critical Charge on all Bindings.

Pilfer

1 3 permalink
[Physical]

Steal a large amount of Kwillings from an Enemy.

Name Description Rarity Unique
Absorbing Pilfer Steal 1 HP. Uncommon True
Pickpocket Pilfer Gain 25 Movement. Uncommon True
Quickened Pilfer -1 Base Cooldown Uncommon True
Greedy Pilfer Increased range. Can Pilfer from multiple Enemies at once, but Will cost is increased by 1. Rare True
Prepared Pilfer On turn start, full Cost Discount. Rare True
Marking Pilfer Inflict Marked. Rare True
Orb Thief Steal an Orb. Epic False
Lucky Pilfer 25% chance to steal a random Vestige. Epic True
Large Pockets Steal an additional amount of Kwillings. Epic True
Plunder 1 3
[Physical]
Steal a large amount of Kwillings and a random consumable from an Enemy.
Heist 1 3
[Physical]
Steal a large amount of Kwillings from an Enemy. The first Enemy you steal from will drop a random Vestige. Stealing from Guardians yields higher rarity Vestiges.
Mug 1 3
[Physical] [Attack]
Deal 100 damage. Steal a large amount of Kwillings from an Enemy. Steal even more Kwillings if you defeat the Enemy.

Cleave

2 5 permalink
[Physical] [Attack]

Deal 200 damage in a moderate cone. Inflict 5 stacks of Bleed.

Name Description Rarity Unique
Quickened Cleave -1 Base Cooldown Uncommon False
Sharp Cleave Inflict an additional 5 stacks of Bleed. Uncommon False
Shielding Cleave Gain 3 Shield. Uncommon True
Breaking Cleave Inflict Shatter. Rare True
Bolstered Cleave +100 damage Rare False
Razor-Sharp Cleave Inflict +8 stacks of Bleed. Rare False
Bloodthirsty Cleave On hitting Enemies, restore 1 HP for each Enemy hit. Epic True
Discounted Cleave -1 Will Cost Epic False
Rending Cleave +15 Bleed Damage Epic True
Eviscerate 2 5
[Physical] [Attack]
Attack three times for 200 damage to a single Enemy. Each attack inflicts 5 stacks of Bleed.
Serrated Sweep 2 5
[Physical] [Attack]
Deal 125 damage to Enemies in a huge area around you. Inflict 15 stacks of Bleed.
Hemorrhage 2 5
[Physical] [Attack]
Deal 250 damage in a moderate cone. Inflict 10 stacks of Bleed. Inflict 1 stack of Hemorrhage.

Blink

1 2 permalink
[Magic] [Movement]

Teleport a far distance away. On turn start, full Cost Discount.

Name Description Rarity Unique
Swift Blink Gain 25 Movement. Uncommon True
Distant Blink Range increased to max. Uncommon True
Quickened Blink -1 Base Cooldown Uncommon True
Shielding Blink Gain 2 Shield. Rare True
Quickening Blink Reduce your highest Cooldown by 1. Rare True
Marking Blink After teleporting, inflict Marked on the nearest Enemy. Rare False
Discounting Blink Gain 1 Cost Discount to a random Binding. Epic True
Extracting Blink Spawn an Orb near your teleport destination. Once per turn. Epic False
Blurring Blink Gain 1 stack of Blur. Epic True
Flash 1 2
[Magic] [Movement]
Teleport a far distance away. On turn start, full Cost Discount. On defeating an Enemy, gains full Cost Discount and Cooldown is reset.
Blast 1 2
[Magic] [Movement] [Attack]
Teleport a far distance away. On turn start, full Cost Discount. Leave behind a trail of energy dealing 75 damage.
Warp 1 3
[Magic] [Movement]
Switch places with an Ally or Enemy and gain 3 Shield. If you switch with an Ally, they gain 3 Shield. On turn start, full Cost Discount.

Invigorate

1 4 permalink
[Physical]

Your next Attack Binding deals double damage.

Name Description Rarity Unique
Quickened Invigorate -1 Base Cooldown Uncommon True
Quickening Invigorate Reduce Cooldown of another random Binding by 1. Uncommon True
Swiftening Invigorate Gain 25 Movement. Uncommon True
Restorative Invigorate Restore 3 HP. Rare True
Critical Invigorate Gain Critical Charge on a random Binding. Rare True
Bolstered Invigorate Gain 20 Omni Power. Lost at end of turn. Rare False
Resistant Invigorate Gain Resistant. Epic True
Hastening Invigorate Reduce Cooldown of your other Bindings by 1. Epic True
Discounting Invigorate Gain 1 Cost Discount to a random Binding. Epic True
Call to Arms 1 4
[Physical]
An Ally's Attack Bindings deals double damage for the rest of the turn.
Battle Cry 1 3
[Physical]
Gain 50 Omni Power for the rest of combat.
Adrenaline Rush 1 4
[Physical]
Your next Attack Binding deals triple damage.

Lightning Bolt

1 6 permalink
[Magic] [Attack]

Deal 150 damage to a single Enemy. Inflict 1 stack of Shocked.

Name Description Rarity Unique
Quickened Lightning -1 Base Cooldown Uncommon False
Galvanizing Lightning On Critting, inflict an additional stack of Shocked. Uncommon False
Empowering Lightning +15 Omni Power for the rest of the turn. Uncommon False
Charged Lightning Inflict an additional stack of Shocked. Rare True
High-Voltage Lightning +50 damage Rare False
Hexing Lightning On hitting, inflict Hex. Rare True
Smiting Lightning Smite on hit. Epic False
Lethal Lightning +10 Critical Chance +100 Critical Damage Epic False
Discounted Lightning -1 Will Cost Epic True
Zap 1 6
[Magic] [Attack]
Deal 250 damage to a single Enemy. Inflict 2 stacks of Shocked. Enemies in a large area around the target take 50% damage.
Lightning Storm 1 6
[Magic] [Attack]
Deal 150 damage to all Enemies. Inflict 1 stack of Shocked to 2 random Enemies.
Chain Lightning 1 6
[Magic] [Attack]
Deal 250 damage to a single Enemy. Inflict 1 stack of Shocked. Damage and Shocked spreads to 2 nearby Enemies.

Quicken

0 7 permalink
[Physical]

Reduce your other Cooldowns by 1. Gain 30 Movement.

Name Description Rarity Unique
Swiftened Quicken Gain 25 Movement. Uncommon False
Invigorating Quicken Gain 30 Omni Power until a Binding is used. Uncommon False
Vigorous Quicken Gain 2 stacks of Vigor. Uncommon False
Quickened Quicken -2 Base Cooldown Rare True
Magic Quicken Reduce the Cooldown of your Magical Bindings by 1. Rare False
Physical Quicken Reduce the Cooldown of your Physical Bindings by 1. Rare False
Enhanced Quicken Reduce your highest Cooldown to 0. Epic True
Smiting Quicken Smite all enemies. Epic True
Blurring Quicken Gain 1 stack of Blur. Epic True
Accelerate 0 7
[Physical]
Reduce your other Cooldowns by 1. Gain unlimited Movement for the rest of the turn.
Expedite 0 3
[Physical]
Reduce the Cooldown of another random Binding to 0. Gain 30 Movement.
Hasten 0 9
[Physical]
Reduce your other Cooldowns to 0.

Incendiary

1 5 permalink
[Magic] [Attack]

Deal 75 damage in a small area. Inflict 20 stacks of Burn.

Name Description Rarity Unique
Scorching Incendiary Inflict an additional 5 stacks of Burn. Uncommon False
Quickened Incendiary -1 Base Cooldown Uncommon False
Explosive Incendiary +12 Critical Chance Inflict an additional 2 stacks of Burn. On Critting, inflict an additional 8 stacks of Burn. Uncommon False
Smoldering Incendiary +50 damage Rare False
Prepared Incendiary On turn start, full Cost Discount. Rare True
Fire Starter Incendiary If Enemy is not inflicted with Burn, inflict 10 stacks of Burn. Otherwise, inflict 5 stacks of Burn. Rare False
Blazing Incendiary Inflict an additional 15 stacks of Burn. Epic False
Combusting Incendiary +10 Burn Damage Epic True
Fueling Incendiary You deal +25% Attack Binding damage to Enemies inflicted with Burn. Epic True
Wildfire 1 5
[Magic] [Attack]
Deal 75 damage to a single Enemy. Inflict 30 stacks of Burn. If the Enemy dies by the end of your turn, half its stacks of Burn spread to all other remaining Enemies.
Incinerate 1 5
[Magic] [Attack]
Deal 75 damage in a small area. Inflict 20 stacks of Burn, then trigger Burn.
Flash Fire 1 5
[Magic] [Attack]
Deal 75 damage to a single Enemy. Inflict 15 stacks of Burn. Double stacks of Burn.

Jinx

2 6 permalink
[Magic] [Attack]

Deal 100 + 50 damage for each stack of Dread, in a small area (Total 100 damage). Lose all Dread. On defeating an Enemy, gain 1 stack of Dread.

Name Description Rarity Unique
Potent Jinx +100 damage Uncommon False
Dire Jinx +35 damage per stack of Dread. Uncommon False
Quickened Jinx -1 Base Cooldown Uncommon False
Critical Jinx +8 Critical Chance +80 Critical Damage Rare False
Preserving Jinx Gain 3 stacks of Dread after using Jinx. Rare False
Dreaded Jinx On the first turn of combat, gain 3 stacks of Dread. Rare False
Discounted Jinx -1 Will Cost Epic True
Dreadful Jinx +100 damage per stack of Dread. Epic False
Lethal Jinx +200 damage Epic False
Grim Vortex 2 6
[Magic] [Attack]
Deal 150 + 50 damage for each stack of Dread, in a huge area around you (Total 150 damage). Lose all Dread. Pull Enemies towards you. On defeating an Enemy, gain 2 stacks of Dread.
Bewitch 2 6
[Magic] [Attack]
Deal 100 + 150 damage for each stack of Dread, in a small area (Total 100 damage). Lose all Dread. On defeating an Enemy, gain 1 stack of Dread. Start combat with 2 stacks of Dread.
Dread Harvest 2 6
[Magic] [Attack]
Deal 100 + 70 damage for each stack of Dread, in a small area (Total 100 damage). On defeating an Enemy with Dread Harvest, gain 1 stack of Dread. Dread is not lost and persists between combats.

Smoke Bomb

1 4 permalink
[Physical] [Attack]

Deal 50 damage in a large area. Inflict Dazed.

Name Description Rarity Unique
Potent Smoke Bomb +40 damage Uncommon False
Quickened Smoke Bomb -1 Base Cooldown Uncommon False
Shrapnel Smoke Bomb On hitting, inflict 8 stacks of Bleed. Uncommon False
Hexing Smoke Bomb Inflict Hex. Rare True
Shattering Smoke Bomb Inflict Shatter. Rare True
Prepared Smoke Bomb On turn start, full Cost Discount. Rare True
Critical Smoke Bomb +10 Critical Chance +100 Critical Damage Epic False
Devastating Smoke Bomb +100 damage Epic False
Widespread Smoke Bomb Targets all Enemies. Epic True
Cluster Bomb 1 4
[Physical] [Attack]
Deal 100 damage in a moderate area. On defeating one or more Enemies, deal 100 damage again at the same location.
Hidden Mist 1 4
[Physical] [Attack]
Deal 50 damage in a large area. Inflict Dazed. Inflict Marked. Grant 1 stack of Precise to Allies.
Smoke Screen 1 4
[Physical] [Attack]
Deal 50 damage in a large area. Inflict Dazed. Grant Resistant and 1 stack of Blur to Allies.

Poison Vapor

1 6 permalink
[Magic] [Attack]

Deal 25 damage in a moderate area around you. Inflict 60 stacks of Poison.

Name Description Rarity Unique
Potent Vapor Inflict +15 stacks of Poison. Uncommon False
Quickened Vapor -1 Base Cooldown Uncommon False
Widespread Vapor Wider area of effect. Ascensions that affect a single target now affect all Enemies in the area. Uncommon True
Noxious Vapor +60 damage Rare False
Prepared Vapor On turn start, full Cost Discount. Rare True
Critical Vapor Inflict +10 stacks of Poison. On Critting, inflict an additional 30 stacks of Poison. Rare False
Mighty Vapor Inflict +50 stacks of Poison. Epic False
Putrid Poison +5 Poison Damage Epic True
Debilitating Poison You deal +25% damage to Enemies inflicted with Poison. Epic True
Putrify 1 6
[Magic] [Attack]
Deal 60 damage in a small area. Inflict 60 stacks of Poison. If the Enemy already has stacks of Poison, trigger Poison.
Poison Dart 1 5
[Magic] [Attack]
Deal 25 damage to a single Enemy. Inflict 60 stacks of Poison. Double stacks of Poison.
Toxify 1 6
[Magic] [Attack]
Deal 25 damage in a moderate area around you. Inflict 60 stacks of Poison. Inflict Toxic.

Cone of Frost

1 5 permalink
[Magic] [Attack]

Deal 70 damage in a large cone. Inflict 5 stacks of Frostbite.

Name Description Rarity Unique
Frigid Frost Inflict +3 stacks of Frostbite. Uncommon False
Quickened Frost -1 Base Cooldown Uncommon False
Wider Frost Wider area of effect. Uncommon True
Hexing Frost On hitting, inflict Hex. Rare True
Mighty Frost +75 damage Rare False
Prepared Frost On turn start, full Cost Discount. Rare True
Freezing Frost +25 Frostbite Damage Epic True
Rending Frost You deal +20% Attack Binding damage to Enemies inflicted with Frostbite. Epic True
Glacial Frost Inflict +7 stacks of Frostbite. Epic False
Blizzard 1 4
[Magic] [Attack]
Deal 75 damage in a huge area around you. Inflict 7 stacks of Frostbite.
Frigid Gust 1 4
[Magic] [Attack]
Deal 100 damage in a large cone. Inflict 9 stacks of Frostbite.
Flash Freeze 1 4
[Magic] [Attack]
Deal 200 damage in a small area. Inflict Dazed and 5 stacks of Frostbite.

Grasp

1 4 permalink
[Physical] [Attack]

Deal 100 damage to a single Enemy. Pull them towards you. Inflict Marked.

Name Description Rarity Unique
Distant Grasp Increased range. Uncommon True
Sapping Grasp Inflict Sap. Uncommon True
Quickened Grasp -1 Base Cooldown Uncommon False
Marking Grasp Inflict +1 stack of Marked. Rare False
Dazing Grasp Inflict Dazed. Rare True
Prepared Grasp On turn start, full Cost Discount. Rare True
Violent Grasp +100 damage Epic False
Critical Grasp +10 Critical Chance +100 Critical Damage Epic False
Extracting Grasp Gain an Orb. Once per turn. Epic False
Envelop 1 6
[Physical] [Attack]
Deal 100 damage in a wide cone. Pull them towards you. Inflict Marked.
Harpoon 1 4
[Physical] [Attack]
Deal 200 damage to a single Enemy. Pull them towards you. Inflict Marked. +100 Critical Damage.
Lure 1 4
[Physical] [Attack]
Deal 100 damage to a single Enemy. Pull them towards you. Inflict Vulnerable.
Alchemist Ambusher Ancient Wisdom Bastion Bounty Hunter Venomous Curios Executioner Enchanted Expert Binder Fabled Everfrost Frostfire Haunted Inventor Kwilling Hoarder Molten Mythos Orb Lord Pincushion Poisonblood Precision Reaver Eviscerator Shadow Starwalker Striker Treasure Hunter Swift Thaumaturge Stormking Verdant Vigorous Warden Will Collector
Icon Name Description Rarity Sets Stats
Decayed Binding ¶ On your first turn, your Attack Bindings do 50% bonus damage. Common
Ambusher
Baby Lapi ¶ Common
1 Shielding
Stroke of Genius ¶ Common
Enchanted
15 Magic Damage
Steady Tortoise ¶ On your turn, gain 3 stacks of Shattered Will. Common
Will Collector
Ink Flat ¶ On your turn, reduce your highest Cooldown by 1. Common
Expert Binder
Brambled Dolos ¶ On turn start, inflict 5 stacks of Bleed to the nearest Enemy. Common
Eviscerator
Poison Thorn ¶ On hitting, inflict 2 stacks of Poison. Common
Venomous
Misting Bells ¶ On collecting an Orb, gain 1 Shield. Common
Bastion
Silenced Metronome ¶ On your turn, Smite the nearest Enemy. Common
Stormking
Kwilling Catcher ¶ Gain equipment.VVpNyzfA.stat.0% more Kwillings. Common
Kwilling Hoarder
Scattered Samples ¶ On consuming an item in combat, gain 2 Will and 25 Movement. Common
Alchemist
Powder Monkey’s Stockpile ¶ Common
Striker
25 Physical Damage
-15 Movement Per Turn
Voice of Fortunes ¶ On your turn, 35% chance to gain 1 Will. Common
Will Collector
Stationgrade Klaxon ¶ On your first turn, gain 50 Movement. Common
Ambusher
Outlawed Works ¶ Common
Enchanted
25 Magic Damage
-15 Movement Per Turn
Training Weights ¶ Common
Striker
15 Physical Damage
Rosy Thorn ¶ On your turn, gain 5 stacks of Spiked. Common
Pincushion
Chart of Stars ¶ The first time discovering each of the different reward areas, gain 100 Kwillings Common
Elusive Whisper ¶ On your first turn, gain 1 stack of Blur. Common
Ambusher
Liar's Dice ¶ On your turn, 33% chance to gain 30 Omni Power until end of turn. Common
Treasure Hunter
Inkneedle Compass ¶ Common
Precision
20 Crit Damage
Worn Millstone ¶ Undroppable. Common
Whittling Mitts ¶ On your turn, inflict 3 stacks of Frostbite on the nearest Enemy. Common
Everfrost
Verdant Seed ¶ On combat end, restore 2 HP and this Vestige gains 2 Max HP . Common
Verdant
Inkbound Renewal ¶ 10% chance to restore 1 HP when hitting an enemy. Common
1 Will Reserve
Braced Belt ¶ On your first turn, gain 5 Shield. Common
Bastion
Burnital Gauntlets ¶ On hitting Enemies for the first time each turn, inflict 3 stacks of Burn. Common
Molten
Seeking Slime ¶ On defeating an Enemy that has Shatter, inflict Shatter on the nearest Enemy. Uncommon
Executioner
Reaver
Shadow Shroud ¶ Uncommon
Enchanted
Shadow
25 Magic Damage
Shining Circlet ¶ On collecting an Orb, reduce your highest Cooldown by 1. Uncommon
Orb Lord
Expert Binder
Portent of Decay ¶ On dealing Poison Damage, gain 1 Poison Damage until end of combat. Uncommon
Venomous
Poisonblood
Verdant Sprout ¶ On combat end, restore 4 HP and this Vestige gains 1 Max HP. Uncommon
Verdant
Vigorous
Worm Trophy ¶ On your turn, gain 2 stacks of Heat. Uncommon
Molten
Gossamer Dream ¶ On your turn, if you were not hit in the previous turn, gain 20 Magic Power until end of combat. Uncommon
Enchanted
Mythos
DARVe Replicator ¶ Sentinel Drones deal +20 damage. On turn start, gain a Sentinel Drone. Uncommon
Expert Binder
Coin of Shadow ¶ On combat end, gain a small amount of Kwillings. Uncommon
Kwilling Hoarder
Shadow
Bead of Ivy ¶ On collecting an Orb, inflict 15 stacks of Poison on the nearest Enemy. Uncommon
Venomous
Orb Lord
Token of Regret ¶ Uncommon
Ancient Wisdom
Haunted
1 Will Reserve
-20 Max HP
Boiling Muck ¶ On Critting, reduce your highest Cooldown by 1. Up to 2 times per turn. Uncommon
Precision
Expert Binder
Cloak of the Conspirator ¶ On your turn, if you took no HP damage the previous turn, gain a Critical Charge on all Bindings. Uncommon
Reaver
Warden
Twin Fangs ¶ On using a Binding, gain 3 Critical Chance until you gain a Critical Charge. Uncommon
Precision
Reaver
Shattered Crown ¶ On hitting Enemies for the first time each turn, inflict Shatter. Uncommon
Striker
Executioner
Tracker’s Cleats ¶ On using a Movement, gain 1 stack of Blur. Once per turn. Uncommon
Haunted
Swift
Mossed Spyglass ¶ On your turn, inflict Marked on the furthest Enemy. Uncommon
Precision
Bounty Hunter
Frozen Finger ¶ On your turn, inflict 1 stack of Frostbite to all Enemies. Uncommon
Everfrost
Treasure Hunter
Victor’s Chits ¶ Velocity also grants 25 Critical Damage. Uncommon
Reaver
Mossmother’s Embrace ¶ On Critting, gain 1 stack of Blur. Once per turn. Uncommon
Precision
Haunted
Rotting Calzone ¶ On inflicting Poison, inflict Dazed. Uncommon
Venomous
Warden
The Orbulucum ¶ On collecting an Orb, gain 50 Magic Power until a Binding is used. Uncommon
Orb Lord
Enchanted
Parsimonious Power Source ¶ On your turn, if your Omni Power is 0, gain 1 Will. Uncommon
Starwalker
Inventor
Toddler Lapi ¶ On your first turn in combat, take 1 damage. Uncommon
Mark of Retribution ¶ Inflict Marked on all Enemies who hit you last turn. Uncommon
Bounty Hunter
Curios
Herald's Sandals ¶ On your turn, reduce Movement Cooldowns to 0. Uncommon
Swift
Mythos
Laid Rope ¶ Each Thread attached to you grants 3 Damage Reduction. Uncommon
Warden
Burden of Wisdom ¶ Uncommon
Ancient Wisdom
Enchanted
-40 Physical Damage
40 Magic Damage
Scrying Table ¶ On your turn, gain 1 Psi Charge. Uncommon
Enchanted
Orb Lord
Tiny Heartstone ¶ On your turn, restore 1 HP. Uncommon
Vigorous
Warden
Shattered Statue ¶ On defeating an Enemy that has Frostbite, inflict Shatter on the nearest Enemy. Uncommon
Everfrost
Executioner
Barbed Bones ¶ On your first turn, gain 13 stacks of Spiked. Uncommon
Pincushion
Ambusher
Flaming Fist ¶ On hitting, inflict 1 stack of Burn. Uncommon
Molten
Thaumaturge
Unstable Effigy ¶ On collecting an Orb, Smite the nearest Enemy. Uncommon
Stormking
Orb Lord
Rolling Stone Charm ¶ This is probably a little broken right now and needs some attention. Uncommon
Counterassistance ¶ On your turn, gain Critical Charge on a random Binding. Uncommon
Reaver
Starwalker
Cracked Shackles ¶ When gaining Martial Master, gain 40 Omni Power until an Attack Binding is used. Uncommon
Shadow
Shadowbook ¶ On your first turn, gain 1 Will and 50 Magic Power until end of turn. Uncommon
Enchanted
Shadow
Ruhnstone Sled ¶ On dealing Crush damage, gain 1 Shield. Up to 3 times per turn. Uncommon
Bastion
Cheesecards ¶ On Critting, gain a small amount of Kwillings. Up to 5 times per combat. Uncommon
Precision
Kwilling Hoarder
Misery's Whip ¶ On hitting, inflict 1 stack of Bleed. Uncommon
Eviscerator
Thaumaturge
Softened Wispit ¶ On your turn, gain 15 Physical Power until end of combat. Uncommon
Striker
Ancient Wisdom
Bead of Ice ¶ On collecting an Orb, inflict 3 stacks of Frostbite on the nearest Enemy. Uncommon
Everfrost
Orb Lord
Harmonizing Whistle ¶ After using both a Magical and Physical Binding on your turn, reduce all Cooldowns by 1. Once per turn. Uncommon
Striker
Enchanted
Spear of the Gods ¶ Uncommon
Striker
Mythos
20 Physical Damage
10 Movement Per Turn
Kwill Charm ¶ Uncommon
Shadow
Curios
20 Omni Damage
Vowmark ¶ On your first turn, if you are above 50% HP, gain 40 Physical Power until end of combat. Uncommon
Striker
Vigorous
Tarnished Treasure ¶ Uncommon
Poisonblood
Haunted
5 Bleed Damage
3 Poison Damage
Shuriken Pouch ¶ On your turn, gain 1 stack of shuriken. Uncommon
Reaver
Pulsar Belt ¶ On being hit, if you have Shield, Smite the attacker. Uncommon
Stormking
Bastion
Braided Acacia ¶ On being hit, deal 0 Physical Power to the attacker. Uncommon
Striker
Verdant
Deceitful Runes ¶ On hitting Enemies for the first time each turn, inflict Hex. Uncommon
Enchanted
Executioner
Golden Egg ¶ On being hit, gain a small amount of Kwillings. Up to 10 times per combat. Uncommon
Kwilling Hoarder
Fabled
Future-Willer ¶ On your first turn, gain 12 stacks of Shattered Will. Uncommon
Ambusher
Will Collector
Alchemist's Toolbelt ¶ On consuming an item in combat, gain 70 Omni Power until end of turn. Uncommon
Alchemist
Starwalker
Fleece of Gold ¶ On gaining Shield, gain 1 stack of Shattered Will. Uncommon
Will Collector
Bastion
Port-a-Hole ¶ On your first turn, teleport next to the furthest Enemy, and deal 0 Physical Power. Uncommon
10 Damage Resist
Stonemind ¶ On combat end, restore HP until you are at 50% of your Max HP. Uncommon
Vigorous
Curios
Bead of Metal ¶ On collecting an Orb, gain 6 stacks of Spiked. Uncommon
Pincushion
Orb Lord
Whispered Invitation ¶ Uncommon
Enchanted
Shadow
-15 Damage Resist
30 Omni Damage
The Lion's Share ¶ On defeating an Enemy, gain 3 stacks of Shattered Will. Uncommon
Will Collector
Fabled
Survivor Bonsai ¶ This Vestige gains 10 Physical Power for every 15 HP that you lose. Uncommon
Verdant
Striker
Bead of Flame ¶ On collecting an Orb, inflict 7 stacks of Burn on the nearest Enemy. Uncommon
Molten
Orb Lord
Swift Hare ¶ On using a Binding, 50% chance to reduce its Cooldown by 1. Uncommon
Swift
Fabled
Traitor's Dagger ¶ On Critting, inflict 10 stacks of Poison. Uncommon
Precision
Venomous
Seatrickle ¶ On defeating an Enemy, 25% chance to gain 1 Will. Uncommon
Ancient Wisdom
Mythos
Frozen Heart ¶ On being hit, inflict 3 stacks of Frostbite to the attacker. Uncommon
Everfrost
Frostfire
Steel-brella ¶ On your first turn, if you are 50% Max HP or below, gain 2 Shielding for the rest of combat. Uncommon
Bastion
Inventor
Bone Vest ¶ On being hit without losing HP, gain 1 Spiked Damage until end of combat. Uncommon
Pincushion
Warden
Flamey-o ¶ On your turn, inflict 1 stack of Burn to all Enemies. Uncommon
Molten
Thaumaturge
Fryjda's Mistake ¶ On defeating an Enemy, Smite the nearest Enemy. Rare
Stormking
Ancient Wisdom
Chalice of Champions ¶ On consuming an item in combat, this Vestige gains 20 Omni Power. Rare
Alchemist
Mythos
Stage Fangs ¶ On hitting Enemies while you have Vigor, inflict 3 Bleed. Rare
Eviscerator
Vigorous
Blooming Uhn ¶ On your turn, Smite Enemies inflicted with Burn or Frostbite. Rare
Everfrost
Molten
Stormking
Thunderstruck Bell ¶ On your turn, inflict 1 stack of Shocked on a random Enemy. Rare
Reaver
Inventor
Faulty Flask ¶ On losing HP, gain 1 stack of Vigor. Rare
Vigorous
Treasure Hunter
Frostfire Ember ¶ On hitting an Enemy inflicted with Frostbite, inflict 3 stacks of Burn. Rare
Molten
Everfrost
Frostfire
Primeval Clay ¶ On the end of the first turn, double all Burn, Frostbite, Poison, and Bleed stacks on Enemies. Rare
Ancient Wisdom
Thaumaturge
Death's Scythe ¶ On defeating an Enemy, this Vestige gains 1 Max HP. Twice per turn. Rare
Vigorous
Executioner
Mobius Vine ¶ On restoring your HP in combat, this Vestige gains 2 Poison Damage. Up to 20 Poison Damage. Rare
Venomous
Verdant
Unstable Circuitry ¶ On using a Binding, Smite the nearest Enemy. Rare
Stormking
Inventor
Bottled Whirlwind ¶ On your turn, gain 1 stack of Blur. Rare
Warden
Haunted
Defense Matrix ¶ When below 50% HP, gain 4 Shielding. Rare
Bastion
Starwalker
Burning Heart ¶ On inflicting Burn for the first time each turn, gain 3 Shield. Rare
Molten
Frostfire
KG's Cage ¶ On your turn, inflict Dazed on the Enemy with highest HP. Rare
Curios
Warden
A Forgotten Name ¶ On using 3 Bindings, gain 10 Magic Power until the end of combat. Rare
Enchanted
Will Collector
Teenage Lapi ¶ Take 1 damage per turn Rare
Pressurization Tank ¶ When below 75% HP, gain 50 Omni Power. Rare
Alchemist
Starwalker
Faded Mandala ¶ On your turn, if you have 2 or less Threads, Thread a random Enemy. Rare
Mythos
Expert Binder
20 Omni Damage
Inkley Map ¶ Gain 10 Omni Power per current Will. Rare
Will Collector
Treasure Hunter
Ermong's Egg ¶ On combat end, the egg hatches and grants Vestiges. On losing HP, 10% chance of breaking early, granting lower rarity Vestiges. Rare
Bounty Hunter
Mythos
Miner's Gloves ¶ +10 Omni Power per stack of Heat. Rare
Vigorous
Teeth on a String ¶ On defeating an Enemy, restore 1 HP. Up to 2 times per turn. Rare
Treasure Hunter
Vigorous
Frosted Halfcharm ¶ Frostbite Damage now increases damage dealt by Burn. Rare
Everfrost
Molten
5 Frostbite Damage
Crystalarium ¶ Rare
Enchanted
Ancient Wisdom
50 Magic Damage
Golden Sails ¶ On combat end, this Vestige gains 10 Omni Power. If you have full HP, it gains an additional 10 Omni Power. Rare
Kwilling Hoarder
Vigorous
Health Stimulant ¶ On turn start, if your HP is 75% or less of your Max HP, gain 3 stacks of Vigor. Rare
Vigorous
Starwalker
Freedom Tally ¶ On turn start, gain Combo. Rare
Striker
Godscourt Crown ¶ On turn start, gain Velocity. Rare
Precision
Glass Cannon ¶ Double Attack Binding damage and take double damage from Enemy attacks. Rare
Reaver
Bounty Hunter
Study of Windsong ¶ On hitting, 30% chance to inflict Marked. Rare
Bounty Hunter
Fabled
30 Crit Damage
Pocketwatch of Alacrity ¶ On winning a combat within 5 turns, restore 6 HP and this Vestige gains 10 Omni Power. Rare
Curios
Swift
15 Movement Per Turn
Hammer of the Broken Rail ¶ On Critting, gain 1 Shield. Up to 4 times per turn. Rare
Bastion
Precision
Stone Pitchpipe ¶ On using your first Binding of the turn, reduce Cooldown of that Binding by 1 and grant it a 1 Cost Discount. Rare
Expert Binder
Ancient Wisdom
Nydas' Golden Touch ¶ On consuming an item, gain a large amount of Kwillings. Rare
Alchemist
Kwilling Hoarder
Chatty Cathy ¶ On defeating an Enemy within a turn of it spawning, this Vestige gains 2 Magic Power. Rare
Enchanted
Shadow
Satchel of Smuggling ¶ On turn start, inflict 4 stacks of Poison to 10 random Enemies. Rare
Venomous
Poisonblood
The Sovereign’s Flag ¶ Deal +equipment.NYkKBKou.stat.0% damage to Dazed Enemies. Rare
Treasure Hunter
Shadow
Heavenly Eclipse ¶ On using a Magical Binding, gain 1 stack of Dawn. On using a Physical Binding, gain 1 stack of Dusk. Rare
Enchanted
Striker
Ancient Wisdom
Shocking Corecap ¶ On Critting, inflict Dazed. Up to 2 times per turn. Rare
Precision
Shadow
Harbinger's Trophy ¶ On defeating an Enemy for more than double their Max HP, gain 50 Physical Power until end of combat. Rare
Striker
Treasure Hunter
Bounty Hunter
Gnarled Root ¶ Gain 1 Damage Reduction per stack of Spiked. Rare
Pincushion
Warden
Malfunctioning Multitool ¶ On Critting an Enemy, Smite that Enemy. Rare
Precision
Stormking
Thantaloupe's Tuft ¶ On each turn, reduce Cooldown of the first Binding you use by 2. Rare
Starwalker
Expert Binder
Ringleader’s Hat ¶ On being hit, gain 1 Will next turn. Once per turn. Rare
Bastion
Will Collector
All Will's Barred ¶ On Critting, gain 1 Will. Once per turn. Rare
Will Collector
Precision
Amulet of Floral Transposition ¶ On being hit without losing HP, your next Attack Binding deals double damage. Rare
Verdant
Haunted
Chilling Presence ¶ Gain Frost Aura. Rare
Everfrost
Enchanted
25 Frostbite Damage
All Will's Barred ¶ On end of turn, gain a small amount of Kwillings proportional to your leftover Will. Rare
Retractokin ¶ Leftover shuriken are no longer consumed after using Flurry. Rare
Precision
Scalding Halfcharm ¶ Burn Damage now increases damage dealt by Frostbite. Rare
Everfrost
Molten
10 Burn Damage
Box of Truffles ¶ On defeating an Enemy, gain a small amount of Kwillings. Rare
Kwilling Hoarder
Curios
Unearthed Relic ¶ On gaining Shield, gain 20 Omni Power until end of turn. Up to 3 times per turn. Rare
Bastion
Shadow
Pendant of the Weaver ¶ On turn start, if you have 50% Max HP or less, gain Resistant. Rare
Warden
Curios
4 Max HP
Dun’s Head ¶ Rare
Precision
Reaver
8 Crit Chance
40 Crit Damage
Marbled Cuffs ¶ Rare
Striker
Bastion
20 Physical Damage
1 Shielding
Counselor's Ledger ¶ On your turn, your Bindings cost 2 Will less until the first one is used. Rare
Will Collector
Curios
Cycle Generator ¶ On turn end, any remaining Movement converts into Magic Power until the end of the next turn. Rare
Enchanted
Swift
Stonecutter’s Tools ¶ +equipment.W1QdpOKK.stat.0 Crush Damage Rare
Striker
Poisoned Heart ¶ On inflicting Poison for the first time each turn, gain 3 Shield. Rare
Venomous
Poisonblood
Scorched Request ¶ On your turn, your first Attack Binding deals double damage. Rare
Reaver
Curios
Withered Tracks ¶ You and your Allies are immune to Rooted and Ensnared. Your Movement cannot go below 20. Does not stack. Rare
Swift
Fabled
Verdant Blossom ¶ On combat end, restore 10 HP. Rare
Verdant
Vigorous
Poxy Feather ¶ On inflicting Poison, inflict 3 stacks of Bleed. Rare
Venomous
Poisonblood
Acknowledgement of Exemption ¶ On your first turn, your Bindings have no Base Cooldown for the first 5 uses. Does not stack. Rare
Expert Binder
Ambusher
Stoneblossom ¶ On being hit, this Vestige gains 1 Max HP. Up to 30 Max HP. Rare
Verdant
Curios
Quandary Machine ¶ Sentinel Drone Damage increases by +2 each time you attack with a Sentinel Drone, up to 50 times. Once at 50 stacks, grant all Allies an additional Sentinel Drone when using Mission Leader. Rare
Inventor
Frozen Statue ¶ On hitting an Enemy inflicted with Frostbite, inflict Dazed. Rare
Everfrost
Shadow
Frozen Flamethrower ¶ On turn start, inflict 10 stacks of Burn and 2 stack of Frostbite to the nearest Enemy. Rare
Everfrost
Molten
Frostfire
Swindler's Getaway ¶ On your first turn, gain 2 stacks of Spiked for each Damage Reduction. Rare
Pincushion
Warden
5 Damage Resist
Uelima's Whetstone ¶ On your first turn, all Bindings gain Critical Charge. Rare
Reaver
Ambusher
Bounty Hunter's Pistol ¶ On defeating an Enemy for more than double their Max HP, gain a large amount of Kwillings. Rare
Starwalker
Bounty Hunter
Treasure Hunter
Elemental Materializer ¶ On defeating an Enemy from Burn, Poison, or Frostbite, this Vestige gains 1 Magic Power. Rare
Laid Rope ¶ You count as having +2 threads Rare
1 Will Reserve
Witt’s Bloodboiler ¶ On dealing Bleed damage, gain 1 stack of Vigor. Rare
Eviscerator
Vigorous
Living Strands ¶ Whenever a Threaded unit is hit, deal 6 damage. Epic
5 Magic Damage
Uhnic Charge ¶ On collecting an Orb, gain 10 Omni Power until end of combat. Epic
Orb Lord
Crafted Siphons ¶ On defeating an Enemy, gain 10 Omni Power until end of combat. Epic
Reaver
Inventor
Leaky Pen ¶ On your turn, spawn an Orb. Epic
Orb Lord
Curios
-1 Will Reserve
Special-Issue Stabilizer ¶ On hitting an Enemy with Frostbite, trigger an additional stack of Frostbite. Does not stack. Epic
Everfrost
Starwalker
Boon of a Patron ¶ Gain bonus Smite Damage equal to 20% of your base Critical Damage. Epic
Mythos
Stormking
Ashes of the Fallen ¶ 'On defeating an Enemy' effects trigger an additional time. Does not stack. Epic
Reaver
Ancient Wisdom
Strings of Fate ¶ On your turn, use Constrict or its Ascension on all Enemies. Epic
Mythos
Expert Binder
Seer's Premonition ¶ Gain Marking Aura. Epic
Mythos
Bounty Hunter
Pile of Tiles ¶ On using a Binding, deal 0 Physical Power to the nearest Enemy. Epic
Striker
Curios
The Uhnstave ¶ Epic
Warden
Shadow
20 Damage Resist
Sacred Sunderer ¶ Smite Damage increased by 50. Epic
Brand of the Frostshade ¶ On defeating an Enemy inflicted with Burn, this Vestige gains 1 Burn Damage. Epic
Molten
Frostfire
Tongue of the Frozen Flame ¶ On hitting an Enemy inflicted with Burn, inflict 1 stack of Frostbite. Epic
Everfrost
Molten
Frostfire
Shaheen's Shimmering Shadow ¶ On gaining a Critical Charge, gain 3 stacks of Shattered Will. Epic
Precision
Will Collector
The Tracker’s Contract ¶ On defeating an Enemy, gain 1 shuriken. Epic
Mythos
Shadow
The Tempest's Wrath ¶ On your turn, Smite all Enemies. Epic
Stormking
Mythos
Pheonix Flames ¶ Epic
Miser's Purse ¶ Gain equipment.IWOyBK5x.stat.0% more Kwillings. On your first turn, if you have 650 Kwillings or more, gain 100 Omni Power until end of combat. Epic
Kwilling Hoarder
Fabled
Paradigm Shift ¶ All Bindings have +2 Base Cooldown. On using a Binding, reduce Cooldowns by 1. Epic
Starwalker
Expert Binder
Dun's Remains ¶ When using Martial Master, Gain Omni Power equal to three times the Base Cooldown of the Binding used until end of combat. Epic
Shadow
Mythos
Bone Calcifier ¶ On being hit, gain 15 Physical Power until end of combat. Epic
Warden
Striker
Lupine Gloves ¶ Gain 3 Critical Chance and 12 Critical Damage for each Enemy inflicted with Bleed. Epic
Eviscerator
Precision
Blessed Brickstones ¶ On your turn, gain 20 Omni Power until end of combat. Epic
Reaver
Ancient Wisdom
Spike of the Quillion Cult ¶ On being hit, inflict Poison to the attacker equal to the amount of Spiked stacks you have. Epic
Pincushion
Venomous
The Last Pillar ¶ On hitting, inflict 1 stack of Crush. Epic
Mythos
Striker
Prickly Presents ¶ On gaining HP, gain 2 stacks of Spiked. Epic
Pincushion
Vigorous
Captain’s Ciphers ¶ When using Mission Leader reduce your highest Cooldown to 0. Epic
Expert Binder
Mythos
Necrostrain ¶ On inflicting any debuff.TODO, inflict 5 Poison. Epic
Venomous
Thaumaturge
Magma Metal ¶ On turn end, inflict Burn on the nearest Enemy equal to double your current Heat stacks. Epic
Molten
Mythos
Shiny Shoes ¶ On turn start, gain 3 stacks of Blur. This amount reduces by 1 each turn. Epic
Haunted
Swift
Adult Lapi ¶ Take 1 damage per action Epic
Vampire's Diary ¶ On hitting an Enemy that has Bleed, gain 1 Bleed Damage until end of combat. Epic
Eviscerator
Poisonblood
Roots of Reprieve ¶ On defeating an Enemy with one of your Bindings, all Physical Bindings gain a 1 Cost Discount. Up to 2 times per turn. Epic
Striker
Verdant
Melting Spout ¶ On first turn of combat, gain 3 stacks of burnout.TODO. Epic
Molten
Shadow
Archaic Innards ¶ On your turn, all Movements gain full Cost Discount. Epic
Inventor
Expert Binder
Karnivol Kandy ¶ On your first turn, gain 3 stacks of Sugar Rush. Epic
Will Collector
Swift
Tea for Two ¶ On your turn, restore 3 HP to the Ally with the lowest HP. Epic
Vigorous
Fabled
Inkritto ¶ On Critting, reduce all Cooldowns by 1. Up to 2 times per turn. Epic
Precision
Expert Binder
Squeezing Threads ¶ Threaded units take 5 damage every turn. Epic
2 Will Per Orb
2 Will Reserve
Dice of Fates ¶ On your turn, roll a random number between 1-20. This Vestige gains a stat based on the number rolled. Epic
Curios
Treasure Hunter
Reactive Pauldrons ¶ Epic
15 Max HP
Cursed Contract ¶ On hitting an Enemy inflicted with Marked, inflict Marked on a random Enemy. Epic
Bounty Hunter
Treasure Hunter
Armored Porcupine ¶ On gaining Shield, gain 5 stacks of Spiked. Up to 3 times per turn. Epic
Pincushion
Starwalker
Malformed Tracing ¶ On using a Binding, gain 1 stack of Shattered Will. Epic
Will Collector
Expert Binder
Infernal Cascade ¶ On inflicting Burn, inflict +4 stacks of Burn. Legendary
Molten
Thaumaturge
The Godscourt Seal ¶ When gaining Martial Master, gain another Martial Master. Once per turn. Legendary
Striker
Mythos
Vulkus' Bond Enhancer ¶ Conserve leftover Will between turns. Legendary
Will Collector
Inventor
1 Will Reserve
Ink Tap ¶ On defeating an Enemy, gain 1 Will. Legendary
Will Collector
Inventor
Ancient Wisdom
Loom of the Lost Artisan ¶ If all Enemies are Threaded you gain 1 Will Reserve and +100 Omni Power. Legendary
Mythos
Will Collector
Forged Lightning Bolts ¶ On Smiting an Enemy, Smite it again. Legendary
Stormking
Mythos
Predator's Quintessence ¶ On your turn, inflict Prey on a random Enemy. Legendary
Starwalker
Bounty Hunter
Contrition of Allyra ¶ Double your Shield gain. Legendary
Bastion
Warden
The Clepsydranium ¶ On your turn, reduce all Cooldowns by 1. Legendary
Expert Binder
Mythos
25 Magic Damage
Sparking Battery Coil ¶ On using a Binding, 20% chance to gain 1 Will. Does not stack. Legendary
Will Collector
Inventor
The Stonesteel Boulder ¶ On being hit, if you still have leftover Shield, gain 15 Omni Power until end of combat. Legendary
Mythos
Warden
5 Shielding
Refractory ¶ On hitting, Smite that Enemy. Legendary
Stormking
Inventor
The Mirrorspire Pact ¶ Your Movements have 1 Base Cooldown and on your turn, gain 1 Cost Discount. Legendary
Enchanted
Ancient Wisdom
Conduit of Hybridized Ages ¶ On collecting an Orb, gain 100 Omni Power until a Binding is used. Legendary
Orb Lord
Inventor
1 Will Per Orb
Wit’s Book of Magic ¶ Drafted Bindings have -equipment.rTeM1l8v.stat.0 Base Cooldown. Base Cooldown cannot go below 1. Legendary
Enchanted
Shadow
Disassembly Prototype #12 ¶ On your first turn, gain a random Disassembly Prototype. Legendary
Inventor
Curios
The Trickster's Hook ¶ On being hit without losing HP, this Vestige gains 10 Omni Power. Legendary
Mythos
Warden
30 Omni Damage
Efu’s Guise ¶ Blur reduces 2 additional damage per stack. You can no longer gain Shield. Legendary
Haunted
Yoren Keyspear ¶ On defeating an Enemy, gain 2 Velocity. Legendary
Precision
Mythos
The Seer Shards ¶ On your first turn, gain 20 Omni Power until end of combat for each Aura you have. Legendary
Mythos
Shadow
Sybil the Lava Lizard ¶ At maximum Heat, deal triple damage for your next Attack Binding. On your turn, gain 3 stacks of Heat. Legendary
Molten
Mythos
Elemental Ether ¶ Deal +15% more Attack Binding damage to Enemies for each Burn, Frostbite, Poison, and Bleed effect they have. Legendary
Frostfire
Poisonblood
Thaumaturge
Byron The Talking Book ¶ On your first turn, Byron will grant you words of encouragement and a random buff. Legendary
Curios
Mythos
Heart of the Last Lifeless ¶ On your first turn, gain 10 Omni Power until end of combat for every 9 Max HP you have. Legendary
Verdant
Ancient Wisdom
The Emerald Leaf ¶ Your shuriken maximum is increased to 10. Gain 1 shuriken each turn. Legendary
Mythos
Reaver
Aspect of Ash-Alun ¶ +equipment.cSOQAHWJ.stat.1 Smite Damage. On your turn, inflict Gaze on a random Enemy. Legendary
Mythos
Stormking
Executioner
Abandoned Antumbra ¶ On turn start, summon a 1 Max HP Enemy Bit inflicted with Prey. Up to 5 times per combat. Legendary
Reaver
Ancient Wisdom
Gavel of the Dam ¶ On hitting, gain 1 stack of Shattered Will. Legendary
Will Collector
Mythos
The Zephyrion ¶ On hitting, inflict 1 stack of Shocked. Legendary
Mythos
Reaver
Taetra Twin ¶ On hitting, deal 50% of that amount of damage again. This Vestige does not stack. Legendary
Mythos
Shadow
Cultivated Harmonies ¶ On your turn, all Bindings get 1 Cost Discount. Legendary
Verdant
Curios
The Allysian Glaciator ¶ Triggering Frostbite with a Sentinel Drone grants 10 Sentinel Drone Damage and 5 Frostbite Damage until end of combat. Legendary
Everfrost
Mythos
Ohmic Orb Walkers ¶ On collecting an Orb, Smite all Enemies. Legendary
Orb Lord
Stormking
Inventor
Mumzy's Money Machine ¶ On your first turn, gain 10 Omni Power until end of combat for every 50 Kwillings you have. Legendary
Kwilling Hoarder
Starwalker
Baelor's Tongue ¶ Legendary
Precision
Reaver
Executioner
100 Crit Damage
Wolo's Bloodletter ¶ On your turn, lose 1 HP. In combat, gain 10 Omni Power for every 3 missing HP you have. Legendary
Eviscerator
Vigorous
Shadow
Controlled Explosives ¶ On defeating an Enemy with one of your Bindings, gain 1 stack of Stored Energy for every 20 damage dealt. Legendary
Inventor
Reaver
Nim's Oath ¶ On turn start, inflict Dazed to all Enemies. Legendary
Bastion
Vigorous
4 Max HP
Prime Essentium ¶ On your turn, gain Shield equal to 50% of the damage taken the previous turn. Legendary
Bastion
Ancient Wisdom
Needle of Endless Duplication ¶ On hitting, gain 4 stacks of Spiked. Legendary
Pincushion
Mythos
The Fountain of Creation ¶ On your turn, gain 1 Will for each Binding on Cooldown. Legendary
Will Collector
Ancient Wisdom
Window to Eternal Longing ¶ On your turn, restore 1 HP. On restoring your HP in combat, this Vestige gains 10 Physical Power, up to 3 times per turn. Legendary
Vigorous
Striker
Icon Name Description Rarity
¶ Common
Mercurial Elixir ¶ Consume: Reduce the Cooldown of a random Binding to 0 and gain 30 Movement. Common
Fishing Pole ¶ Catch the fish and eat the fish. Common
Barrier Potion ¶ Consume: Gain 10 Shield. Common
Health Potion ¶ Consume to restore 5 HP. Common
Prickly Puffer ¶ Consume: +10 Spiked Damage. On each turn, gain 5 Spiked. Lost at end of combat. Uncommon
Oozing Jelly ¶ Consume: +10 Burn Damage, +6 Poison Damage, and +10 Bleed Damage. Lost at end of combat. Uncommon
Bluespined Cod ¶ Consume: +1 Will Reserve. Lost at end of combat. Uncommon
Brain Tuna ¶ Consume: +35 Magic Power. Lost at end of combat. Uncommon
Potion of Power ¶ Consume: Your next Attack Binding does double damage. Uncommon
Disintegration Oil ¶ Consume: Inflict Vulnerable on all Enemies. Uncommon
Crimson Kwillfish ¶ Consume: +35 Physical Power. Lost at end of combat. Uncommon
Helmet Crab ¶ Consume: +2 Shielding. Lost at end of combat. Uncommon
Lucky Horseshoe Crab ¶ Consume: +10 Critical Chance and +50 Critical Damage. Lost at end of combat. Uncommon
¶ Rare
Carver's Chisel ¶ Good for carving rocks. Rare
Gardener's Shears ¶ Can easily cut through Overgrowth. Rare
Unstable Brew ¶ Consume: Your Attack Bindings do triple damage and you take double damage until your next turn. Rare
Vengeful Infusion ¶ Consume: Gain 15 Shield and 10 Spiked. Rare
Flask of Serendipity ¶ Consume: All Bindings gain 2 Cost Discount. Rare
Plated Key ¶ Opens many basic locks. Rare
¶ Epic
¶ Epic
Bloodthirst Blend ¶ Consume: Gain 50 stacks of Vigor. Epic
Elemental Ale ¶ Consume: Until end of turn, on hitting, inflict 2 stacks of Frostbite and 5 stacks of Burn. Epic
Jade Key ¶ Looks valuable. Epic
Jade Key ¶ Opens any lock. Legendary
Elder Lapi ¶ Consume: Heal to Full Legendary
Axolotl in a Bottle ¶ Consume: Free the Axolotl, which grants you a random wish for your kindness. Legendary
Icon Name Description Rarity
Emblem of Enterprise ¶ On defeating an Enemy, 35% chance to gain some Kwillings. On defeating a Guardian, gain 2 glyph.TODO. Common
Talons of Cyn ¶ +2 Venomous Set Bonus. Poison Vapor will always show up in Binding Drafts. Common
Forgery Forge ¶ On combat end, gain 10 Kwillings for every 50 Kwillings you have. Common
Essence of Quillion ¶ +2 Pincushion Set Bonus. Shield Wall will always show up in Binding Drafts. Common
Clips of Extraction ¶ -1 Will Reserve

Collecting an Orb grants Mitosis.
Common
Rose of Rubies ¶ While above 20 Max HP, defeating Minions grants 3 Omni Power and -1 Max HP, tripled for Guardians. Common
Bounty of Sentient Beings ¶ On first turn of combat, inflict Bounty on a random Enemy. Common
Passkey of the Future ¶ Smoke Bomb, Grasp, and Quicken are much more likely to show up in Binding Drafts. After using these Bindings 7 times, reduce their Base Cooldown permanently by 1. Common
Marker of the Unbound ¶ Immune to Blight for the first 5 turns of combat. After using a Binding in Blight 5 times, gain 4 Omni Power. Common
Heart of a Hero ¶ After defeating a Guardian, gain 1 Set Bonus to 3 random Sets. Common
Union of the Needless ¶ When Allies other than you are revived, restore them to 25% Max HP. You both gain 50 Omni Power until end of the next combat. Common
Stone of Scholars ¶ On using Incendiary, Cone of Frost, or Poison Vapor, or their Ascensions, gain 1 stack of Scholar Stone. Every 5 stacks, permanently gain 10 Magic Power. At 20 stacks, these Bindings inflict Hex. Common
Blessing of Misplaced Nobility ¶ -25 Max HP
+5 Shielding
Common
Everfrost of Arcturia ¶ +2 Everfrost Set Bonus. Cone of Frost will always show up in Binding Drafts. Common
Flask of Blessings ¶ At Fonts of Wisdom, increase the rarity of one choice at random. Common
Chart of Stars ¶ On the first time in a run you enter a Vestigial Shrine, Binding Empowerment, or Sea Breach, you gain 150 Kwillings. Common
Sanguinity of Witt ¶ +2 Eviscerator Set Bonus. Cleave will always show up in Binding Drafts. Common
Scales of Infinite Potential ¶ On combat end, gain 10 Physical Power if more Magical Bindings were used than Physical Bindings. On combat end, gain 10 Magic Power if more Physical Bindings were used than Magical Bindings. Common
Blessing of Kwills ¶ Gain 1 Glyph when discovering the Carver or Binding Empowerment. During a draft, each reroll has a chance to increase the rarity of the options. Common
Blaze of Brigid ¶ +2 Molten Set Bonus. Incendiary will always show up in Binding Drafts. Common
Dial of Fate ¶ Randomly gain 7 Burn Damage, 4 Poison Damage, 5 Spiked Damage or 15 Frostbite Damage permanently after each combat. Common
Name Description Rewards
Unranked Mode ¶ Mutators are only active in ranked runs. 0 glyphs
Unranked Mode ¶ Mutators are only active in ranked runs. 0 glyphs
Unranked Mode ¶ Mutators are only active in ranked runs. 50 kwillings
Unranked Mode ¶ Mutators are only active in ranked runs. 50 kwillings
Unranked Mode ¶ Mutators are only active in ranked runs. 50 kwillings
Second Phase ¶ Villains and Guardians deal +35% damage when brought to 50% HP 25 kwillings
Shimmering Barricade ¶ Villains and Guardians gain a 8% Max HP Shield every other turn. 75 kwillings
Gunkfilled ¶ On defeat, Enemies create a large Blight Pool beneath them. 150 kwillings
Final Chapters ¶ On turn end, Enemies gain +25% attack boost. 125 kwillings
Inkshield ¶ Enemies start each turn with 0 stacks of 15 Damage Reduction. On being hit, they lose 1 stack. 175 kwillings
Inkshell ¶ Each time an Enemy is hit they gain 6 Damage Reduction until end of turn. Max 5 stacks. 175 kwillings
Neverending Story ¶ Enemies restore 15% of their missing HP each turn. 25 kwillings
Bond from Beyond ¶ When Enemies are defeated, other Enemies gain Shield equal to 15% of their Max HP. 75 kwillings
Bombastic ¶ Each turn, create a bomb near you. 25 kwillings
Overstimulated ¶ On collecting an Orb, take 0 damage. 125 kwillings
Slow Start ¶ On your first turn, drastically reduce Movement, Critical Chance, and Omni Power. 25 kwillings
Pacifism ¶ On turn start, gain Pacifism; lowering Omni Power Physical Power and Magic Power by -10. 150 kwillings
Heavy Pockets ¶ -6 Movement per 100 Kwillings you have at start of combat, up to 5 times. 100 kwillings
Blood Bound ¶ On your turn, -30 Movement. Gain 30 Movement the first time an Enemy is defeated each turn. 50 kwillings
Wit Thief ¶ On collecting an Orb, -1 Will Reserve next turn. 350 kwillings
Reactive Shell ¶ Being hit adds 50 Damage Reduction to the damage type used, until end of turn. 175 kwillings
High Gravity ¶ -10 Movement Per Turn. On turn start, -5 Movement Per Turn, up to 5 times. 200 kwillings
Stinging Wounds ¶ Reduce incoming healing by -40% 250 kwillings
Tourist Trap ¶ When entering the Carver's Refuge, gain a debuff that reduces Kwillings earned by -25%. 175 kwillings
Draft Drought ¶ Healing Pools only restore 3 HP. 100 kwillings
Name Description
Store of Legend ¶ All Vestiges offered at shops are Legendary. +50% Kwillings and more likely to see Kwillings draft options.
Toxic Friendship ¶ Bombbits and Lil' Lusks appear on each turn during Guardian and Villain encounters.
Ink Wash ¶ On Enemy turn end, they lose all stacks of Burn, Frostbite, Poison, and Bleed.
Spicy Foes ¶ Enemies deal 1 damage to the attacker when taking damage.
Devilish ¶ Vaults now drop two random Vestiges instead of offering a choice.
Icarus Pots ¶ Spawn 3 Treasure Pots instead of 1.
Taste the Rainbow ¶ Upgrades and Vaults no longer consider rarity for what they will offer.
Ascended ¶ Start with random Ascensions.
Augmented ¶ Start with full set of random augments.
Paper Tigers ¶ Enemies deal +100% damage and take +50% damage.
Drought ¶ Healing Pools only restore 3 HP.
Reaper's Touch ¶ -35 Max HP and start with Death's Scythe.
Unwilling ¶ -1 Will Reserve
Broken Will ¶ -2 Will Reserve. +100 Omni Power
Willing ¶ +2 Will Reserve
Magnetic ¶ Vestiges cannot be dropped.
Brawl ¶ Bindings no longer use Cooldowns.
Bat Attack ¶ Inkula appears on each Guardian and Villain encounter.
Mimicry ¶ Random Mimics appear on each Guardian and Villain encounter.
Rainbow Flavored ¶ When using a Vestige Extractor or Harvester, increase a random equipped set by 1 and decrease a random equipped set by 1.
Gifted ¶ Start with two random Bindings.
Set Collector ¶ After winning a combat, increase a random equipped set by 1
Understimulated ¶ On collecting an Orb, gain 2 Shield.
Eager Enemies ¶ The last two waves of all combats spawn at once.
Masochist ¶ Start with Wolo's Bloodletter.
Radical Rewrite ¶ Collecting Orbs no longer reduces Cooldown, and instead reduce Cooldowns when using your basic Binding.
Champion Alchemist ¶ Start with Chalice of Champions and Alchemists's Toolbelt.
Cursed Treasure ¶ Start with 5 Treasure Hunter. On turn start, take 1 damage per 100 Kwillings owned.
Track Star ¶ Start with Withered Tracks.
Green Tunic ¶ Start with three Tiny Heartstones.
Heavy Burden ¶ Start with three Worn Millstones.
Seeing Double ¶ Vestigial Shrines now duplicate Vestiges instead of destroying.
Vestige Shuffle ¶ At the end of combat, your Vestige in your 1st slot is shuffled with a random one of the same rarity.
Vestige Trade Up ¶ At the end of each book, all your Vestiges are shuffled with random ones of 1 higher rarity.